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3DMark readies Ray Tracing benchmark

Ciro Sdino di Ciro Sdino
9 Dicembre 2018
in Articles, Software [ENG]
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3DMark Port Royal is the world’s first dedicated real-time raytracing benchmark for gamers. You can use Port Royal to test and compare the real-time ray tracing performance of any graphics card that supports Microsoft DirectX Raytracing.

Coming to 3DMark on January 8, 2019

Port Royal will be coming to 3DMark Advanced Edition and 3DMark Professional Edition on January 8. It will not be possible to run Port Royal in 3DMark Basic Edition or the 3DMark Demo on Steam.

3DMark Port Royal upgrade, USD $2.99

If you already own 3DMark, you will be able to unlock Port Royal by purchasing the Port Royal upgrade, availableJanuary 8 for USD $2.99. Read more about 3DMark updates and upgrades here.

3DMark Advanced Edition, USD $29.99

From January 8 onward, Port Royal will be included in the price when you buy 3DMark from Steam or the ULBenchmarks website.

3DMark Port Royal Benchmark Screenshot

3DMark Port Royal, DirectX Raytracing benchmark

Real-time ray tracing promises to bring new levels of realism to in-game graphics. Port Royal uses DirectX Raytracing to enhance reflections, shadows, and other effects that are difficult to achieve with traditional rendering techniques.

As well as benchmarking performance, 3DMark Port Royal is a realistic and practical example of what to expect from ray tracing in upcoming games—ray tracing effects running in real-time at reasonable frame rates at 2560 × 1440 resolution.

3DMark Port Royal was developed with input from AMD, Intel, NVIDIA, and other leading technology companies. We worked especially closely with Microsoft to create a first-class implementation of the DirectX Raytracing API.

Port Royal will run on any graphics card with drivers that support DirectX Raytracing. As with any new technology, there are limited options for early adopters, but more cards are expected to get DirectX Raytracing support in 2019.

3DMark Port Royal Benchmark Screenshot

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Ciro Sdino

Ciro Sdino

Direttore responsabile di ReHWolution, con la passione per qualsiasi cosa funzioni con un processore fin dal lontano 1995, anno in cui "misteriosamente" la sua CPU avviò un processo di fusione nucleare nel case. Da allora, con impegno e imparzialità analizza hardware e software di ogni tipo, con un occhio di riguardo per l'overclock.

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